I was given a brief that asked me to create something interactive for my final major project. However, if your working in a group your parts don't have to be interactive as some people may contribute drawings while others the interactive part, etc. I decided to work in a group with Samer to create a flash game called Don't talk to strangers, which is a prequel off his scratch project from the first year. Suriv was trained to be a solider, he was given orders not to communicate with anyone except general tucker, hence the name Don't talk to strangers. The game will have a similar style to games like Tactical Assassin create by Simon Hason, which is a sniper game. However there are some unique differences in Don't talk to strangers. For example realistic physics in the world, this means there will be bullet drop for long distant shots, meaning you would have to aim higher than the target in order to hit, etc.
I have learned a huge amount during my final major project. First I have now learnt how to use illustrator to its full potential during my time producing the cutscenes for Don't talk to strangers. At first I really hated illustrator but now I find it really useful and will use it more in the future. I also learnt a lot about level design as I was helping Samer out with designing the levels I done some research in to level design which helped me learn a lot and help him greatly with the level design. I even learnt how to communicate with my team better and give constructive criticism to help them improve there work. I learnt this my giving Samer a lot of feedback on his work and ways that he could improve them.
Overall I was able to learn how a typical workplace in the video game industry works. How people communicate their ideas, maybe use Facebook, Skype, etc. Learning this will be really helpful in the future that I am aiming for. It helps prepare me for short deadlines and the pressure of those deadlines. This does not only prepare me for the video game industry but also any other workplace, like the movie industry, the engineering industry, etc. So overall this is more useful than I originally thought it was.
http://www.youtube.com/watch?v=9IDxkz5mtYE&list=FLEprXvhVRVXXuadbcLSCTlQ&index=1
In my final major project proposal it explains how I intend to process my evaluation. As stated in my proposal I was to pick 5 people at random and have them test our game: Don't talk to strangers. I would be recording their gameplay and reaction and then edit them together to study later on. This video is just a simple montage and not the video I assessed. According to the reactions and gameplay I could see clearly that the interface worked well as each tester understood how to play the game instantly. The Don't make think rule was applied perfectly, as there were no instructions on how to shoot the gun or how to move the camera, even so each tester new how to do these things. The testers also enjoyed the game except one, who had a small problem with the game he was testing. There was a small bug and he could not shoot his target even though he was aiming perfectly. So one of the things that did not go so well was the fact there were still some bugs in the game. I also noticed how the tester would get frustrated because they had to sit through a scene of text before each mission and would have to rewatch it if thy failed, which I could tell frustrated them from there reactions.
If I had more time I would of like to improve my cutscenes some more and add them into the game, like I originally planned to but unfortunately I ran out of time. In the end even though I finished the cutscenes because I did not get to put them in the game and had to print them out instead to present my work, I feel the scenes do not look as good as it would of if it was in the game. I would also liked to of designed more side missions to go in the game as we only had one working side mission in the game that was playable. I feel liked there could of been more characters in the game as there was only a few. But the overall I think the final outcome of the game was good seeing how little time we had to make it.
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